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The Future of HDR and its Use within the Camera

Posted by Darren Rowse | Posted in Articles | Posted on 08-02-2010

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A Guest post by Dave Ware from Whalebone Photography.

This note is aimed to be a quick discussion on High Dynamic Range and possible future enhancements to improve it.

What is High Dynamic Range?

High Dynamic Range is a digital processing effect used within photography to combine a number of images of differing exposures to create a consistently exposed picture throughout the entire frame. This increases the luminance (amount of light) visible within an image.

Why is it required?

The camera’s limitation of amount of colour and luminance it can record is governed by the sensor’s capability and the dynamic range of the camera’s electronics. For example, the Canon EOS 40D uses a 14 bit analogue to digital converter which digitises the analogue signals received from the sensor. The 14 digital bits allow 16,384 different colours to be recorded within the camera.

Looking a a histogram, the horizontal axis is the level of luminance of an image. The vertical axis represents the amount of the image which contains that level of light. For example, a histogram with a single line at the left hand edge shows that the image is purely black. Likewise, a single line at the right hand edge represents an image which is purely white. The amount of data which may be compressed within the histogram is limited by the dynamic range of the camera. A very low dynamic range results in the horizontal axis limits close together. A high dynamic range places these axis far apart.

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Here, the exposure of the camera has been set for the balloons – this was chosen as the balloons were the subject of the image and the trees in this case were used to ‘frame’ the balloons. The histogram shows the spike on the left of the histogram representing the trees, and the data on the right represents the balloons and sky. If the photographer wanted both the balloons and the trees exposed then a compromise would have been required so that the balloons become slightly over-exposed and the trees only slightly underexposed.

hdr-2.png

The above image shows the traditional compromise – the sky has lost some of its saturation in colour, but the trees have retained some detail. Notice also that the histogram shows a slightly narrower spike on the right hand edge (the balloons are now slightly over-exposed), and the left hand edge indicates that more detail is present (the trees are no longer a complete silhouette).

So, to overcome this, the photographer may take a photo exposed for the background and then another photo exposed for the foreground. A few other photos are usually taken between these 2 exposures.

When combining each image, a visually pleasing picture is created and the effects can be quite dramatic. This is the basis of digital HDR. A quick Google search will provide some more examples.

The Future of HDR

Currently, HDR is a post-processing technique, but as cameras advance, its possible that this is an area which may be really improved by manufacturers.

The dynamic range of the camera is likely to be improved. The 14 bit ADC mentioned above allows 16,386 colours to be recorded. 24 bit ADCs have been in manufacture for many years which would allow a total of just under 17 million colours to be recorded! The sensor would have to be capable of matching this dynamic range and the camera’s internal processor would have to be capable of processing the data. This capability exists already as is evident in home computers which have operated from 32 bits for years and are now up to 64 bit processing. Whether or not the sensor is capable of this is another matter for discussion and the additional processing required would increase the amount of time to write the data to the memory card. This may limit the number of full speed frames taken before the cache is full and the camera writes the images to the memory card. These drawbacks are perhaps what is impeding the development of increased in-camera dynamic range as with many advantages, there is often a draw-back.

Another ‘in camera’ technique may be to use numerous sensors within the camera. If one sensor and accompanying electronics can be capable of a certain dynamic range, then 2 sensors may be used to increase the overall dynamic range. For example, one sensor can expose for the highlights and 1 sensor can be used to expose for the shadows, thus creating a higher dynamic range. Sensors can be made incredibly small – just look at the size of phones which have numerous megapixel cameras, and so it’ll probably be no issue squeezing 2 sensors (or more!) into a single camera. However, as the sensor size decreases, the noise of the recorded image (the ‘grainyness’ of the image) becomes greater. Once again, this is a trade-off between high dynamic range, image quality and size.

Another method could be to use an alternative tone-curve algorithm which is currently generally applied to images within the camera. When a photo is taken, signals from the sensor are turned into digital bits and sent to the camera’s computer. To make sense of these signals, the computer processes the data and turns them into something meaningful. This is a form of tone curve. Normally this is employed over the entire image as an ‘average’. Modern techniques however can apply an individual tone curve to every single pixel within the image. This can render a image exposed in a similar manner to that seen by the human eye (ie with a higher dynamic range). This inevitably will increase the processing time within the camera, although as the current method of HDR imaging is to take numerous photos at different exposures, the additional processing time for one single image is probably still a huge time saver.

This new tone-curve method is being advance by companies and Samsung has recently purchased a license to use the technology.

Perhaps other manufacturers have an alternative method, or do not consider high dynamic range of high importance in their cameras, or are just biding their time. This technology is still developing and is an exiting area of camera technology especially as the mega-pixel battle is becoming old news.

Correcting and Creating HDR Images in Lightroom

Posted by Guest Contributor | Posted in Articles, Lightroom | Posted on 02-02-2010

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A Guest Post by Pye of SLRLounge.com.

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Introduction

If you have been anywhere near the photography world in the past couple years, I am sure you have heard of HDR by now as there have been countless tutorials floating around on how to create HDR images using 3 bracketed exposures in programs like Photomatix and Photoshop. However what if you don’t have your tripod or if you are shooting a scene with moving subjects, yet you still want to create an HDR type shot? Well, good news, it is possible.

This tutorial will teach you how correct and produce a single RAW image into an HDR-like masterpiece using only Lightroom! That’s right, Photoshop skills are not even needed for this tutorial.

Before you get started, you can download the RAW image used in this tutorial by clicking here.

Image is provided courtesy of Lin and Jirsa Photography.

Shooting the Image

Before we get into the actual post production steps, let me quickly give you a background of the image and how it was shot. I always shoot in RAW format simply because it provides vastly more tonal information than the compressed JPG format. What does this mean? It means that we can do much more to the image in post production before the image quality degrades. Your ability to alter Color Temperature, Exposure, Brightness and Saturation is much more limited with JPG files in comparison to RAW files. Bottom line, if you are trying to create an HDR look from a single image, you MUST SHOOT IN RAW.

What you see below is the RAW file directly from a Canon 5D Mark II. The crucial component for shooting a single shot image that is going to be turned into an HDR shot is to shoot it so that you are not clipping any shadows or blowing any highlights. This typically means that you are going to be anywhere from 1-2 stops under exposed in order to save most of the highlights and still keep detail in the shadows.

When you are getting used to this process, it is wise to take a few different shots of your scene at different levels of exposure in order to get the hang of just what level of exposure you need. If the shot is too bright, you will have no details left in your highlights, where as if you shoot the shot too dark, then you are going to create too much noise brightening the shadows.

01-original-raw-file.jpgImage Metadata (Canon 5D Mark II, EF 17-40mm F/4L USM @ 40mm, 10 seconds, F/11, ISO 100)


RAW files will always look dark and murky from the camera since there is no post production applied to the image. Keep in mind that the camera LCD preview will apply some post processing settings to the image when you are previewing them, so I recommend that you turn on your highlight alert to make sure you didn’t blow your highlights or clip your shadows. You will notice that the shot above is exposed so that we can still see color in the sky, while still seeing most of the detail in the shadows under the dock.

If you haven’t already done so, download the image and load it into Lightroom. The RAW image you see above is “zeroed out” meaning that every Lightroom slider is set to 0. Lightroom will typically apply default settings to each image, so you want to make sure your image is zeroed out as well, otherwise it will look differently.

Processing the Image

Step 1) Brightness +80 - The first thing I typically do when processing an image is to typically dial in an approximate Brightness level so that I can see the correct effect when applying other adjustments. I am going to start with +80 as a baseline, however, I will revisited the Brightness to make sure it’s correct once our Contrast/Black levels are adjusted. During brightening I am paying more attention to the brightness levels of the darker areas than the sky and water since I can burn those down later.

On a side note, I always resort to using Brightness before Exposure. Reason being that Exposure affects highlights more than shadows and mid-tones, while Brightness adjusts all of the tones equally. You should now see something like the image below.

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Step 2) Contrast +100 – I love my landscapes to really pop and so I love using a lot of Contrast in my shots. I am always careful to make sure the shot doesn’t look faked, but even at +100, I don’t think it’s too much. You should now see the following.

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Step 3) Blacks +7 – Now, I am going to dial in my Blacks to make sure the blacks in the scene are truly black versus a dark shade of grey. During this part you want to be careful not to clip (lose detail) too much of the shadows in the scene by taking your Blacks too high. If you press “j” you can see which areas are clipped as they will be highlighted in blue as shown below where blacks are set to +17.

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